Welcome to the PK Cards® trading card game!

In this game you control your avatar, your physical manifestation as a hero in the game’s world, as he gathers his forces to seek the cause of the breach in the Fireseal, an ancient barrier that has protected the world for millennia.

Many heroes have undertaken this quest, gathering soldiers to their cause, drawing strength from mythic totems and wielding mighty magics. Each time you play the game you may choose a different avatar to represent you.

This collectible card game was created by the finest designers and illustrated by the finest artists in the world. We hope you enjoy it!

Game Play Quick Reference

  • Each player starts the game with four karma and reveals his avatar.
  • Players draw to their base hand size, initially seven cards.
  • If this is the first sortie of a battle, players rally in order as desired.
  • The lead player plays. If he plays a power, he discards any previous power he has in play. When he plays a troop or runs out of cards, his turn is over.
  • Each other player plays proceeding from the lead player’s left.
  • Troops must follow the led suit if possible.
  • Higher-ranked troops get a penalty to offense and defense unless supported by troops of each lower rank.
  • Compare the attacking troop’s offense to the defender’s defense. The highest value wins the sortie. If there is a tie and trump does not settle it, players PK.
  • Invert all defeated troops. Resolve all aftermath effects starting from the victor’s left. Place troops in battle lines and discard all influences.
  • Repeat until seven sorties have been played, decreasing your base hand size by one card each sortie.
  • The player with the most upright troops in his battle line wins 1 prestige. If he has 5 more upright troops than any other player, he wins 2 prestige. If he has 6 more, he wins 3 prestige.
  • Remove all face-down cards from the game and discard all troops in battle lines.
  • Repeat until a player has at least seven prestige.